Synchronous Send and Receive

At its core networking is asynchronous and that behavior is, to an extent, reflected in the implementation of NetworkComms.Net. In our continuing endeavour to provide the most flexible .net network library on the planet we have also provided features which make the synchronous request for data and the corresponding response really straight forward. In the […]

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UDP Broadcasting

One of the great strengths of UDP (User Datagram Protocol) is broadcasting. This feature allows a single sent packet (datagram) to be to received by multiple peers on the same network. The alternative would be an independent send for each desired destination. The following scenarios are several examples when you might consider using UDP broadcasts: […]

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Getting Started

We hope the following tutorial helps get you up and running as quickly as possible. If you feel something is missing or confusing please leave a comment below. If this tutorial is not exactly what you were after please see our tutorials section for more information. What you need to get up and running: Visual Studio […]

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